91.204.201 Computing IV (Martin)

Chapter: PS0 - Hello World with SFML

PS0

See directions at http://www.cs.uml.edu/ecg/index.php/Comp4spr15/PS0.

Chapter: PS1 - Sierpinski's triangle

PS1

See directions at http://www.cs.uml.edu/ecg/index.php/Comp4spr15/PS1.

Chapter: PS2 - Linear Feedback Shift Register

PS2b

Encode images using a Linear Feedback Shift Register (LFSR)

PS2a

Implement a linear feedback shift register (LFSR)

Chapter: PS3 - N-body simulation

PS3b

Design a program that displays an animated universe

PS3a

Design a program that loads and displays a static universe

Chapter: PS4 - Edit Distance

PS4

Implement the algorithm for computing the edit distance between two ASCII strings, per http://www.cs.uml.edu/ecg/index.php/Comp4spr15/PS4.

Chapter: Exams

Exam 2

Exam 1

Chapter: PSX - Refactor and cpplint

PSX

Refactor one of your previous assignments and make it pass cpplint.

Chapter: PS5 - Simulate a guitar string

PS5b

Implement the GuitarString class and GuitarHero keyboard player program per http://www.cs.uml.edu/ecg/index.php/Comp4spr15/PS5b.

PS5a

Implement and test a ring buffer class

Chapter: PS6 - Markov model

PS6

Create a Markov model

Chapter: PS7 - Kronos time clock

PS7b

Kronos Time Clock: Full Challenge

PS7a

Process Kronos time clock device logs and extract device boot information

Chapter: PP - Projects Portfolio

PP - Projects Portfolio

Upload the single PDF file per directions at http://www.cs.uml.edu/ecg/index.php/Comp4spr15/ProjectsPortfolio